import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot) /** * The world where ants live. * * @author Michael Kolling * @explaner WEITAO * @version 1.1 */ public class AntWorld extends World { public static final int SIZE = 640; /** * Create a new world. It will be initialised with a few ant hills * and food sources */ public AntWorld() { super(SIZE, SIZE, 1); setPaintOrder(Ant.class, Pheromone.class, AntHill.class, Food.class); setup1(); } /** * Create world contents: one ant hill and food. */ public void setup1() { removeObjects(getObjects(null)); // remove all existing objects addObject(new AntHill(70), SIZE / 2, SIZE / 2); addObject(new Food(), SIZE / 2, SIZE / 2 - 260); addObject(new Food(), SIZE / 2 + 215, SIZE / 2 - 100); addObject(new Food(), SIZE / 2 + 215, SIZE / 2 + 100); addObject(new Food(), SIZE / 2, SIZE / 2 + 260); addObject(new Food(), SIZE / 2 - 215, SIZE / 2 + 100); addObject(new Food(), SIZE / 2 - 215, SIZE / 2 - 100); } /** * Create world contents: two ant hills and food. */ public void setup2() { removeObjects(getObjects(null)); // remove all existing objects addObject(new AntHill(40), 546, 356); addObject(new AntHill(40), 95, 267); addObject(new Food(), 80, 71); addObject(new Food(), 291, 56); addObject(new Food(), 516, 212); addObject(new Food(), 311, 269); addObject(new Food(), 318, 299); addObject(new Food(), 315, 331); addObject(new Food(), 141, 425); addObject(new Food(), 378, 547); addObject(new Food(), 566, 529); } /** * Create world contents: two ant hills and food. */ public void setup3() { removeObjects(getObjects(null)); // remove all existing objects addObject(new AntHill(40), 576, 134); addObject(new AntHill(40), 59, 512); addObject(new Food(), 182, 84); addObject(new Food(), 39, 308); addObject(new Food(), 249, 251); addObject(new Food(), 270, 272); addObject(new Food(), 291, 253); addObject(new Food(), 339, 342); addObject(new Food(), 593, 340); addObject(new Food(), 487, 565); } }
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这个世界包含巢穴、食物,和空间。
巢穴就是AntHill,AntHill包括setLocation和显示情况。
食物的抽象就是Foot,食物有显示颜色三种,会被蚂蚁带走,并因此逐渐减少。
显示情况是很固定的。
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